Titan Souls got shown at the Sony press conference, announcing that it is coming to PS4 and PS Vita, as a part of Devolver Digital’s awesome montage.
The team got to hang out together for the first time. It was emotional.
Mark and David got to spend 20 minutes on Polygon Live…
Here is a little preview of a couple of all new tracks that you’ll hear in Titan Souls. The game is all set to feature a lot of music, including enhanced and extended versions of all the tracks from the original jam soundtrack. I’ll be talking about soundtrack progress over on my twitter.
Here is a screenshot of the first area of TITAN SOULS.
acidnerve.com is up!
We’ve set up a tumblr and have integrated it with twitter (and facebook shortly), so it’s easy for us to let everybody know what’s happening, as well as make it easy for everybody to keep up.
We would set up a ‘proper’ website, but this fits our needs and saves us time fiddling with all that other stuff and just letting us focus on our game, TITAN SOULS.
We will have exciting news to share soon, so follow us on tumblr, twitter, and facebook (links on the website), to stay updated with what is happening!
Music (with Kevin Messman)
Music (with Simon Eriksen)
Art (with Adriel Wallick)
This was my first year of making games. Hope you enjoy! :)
With special thanks to Kyle Dougherty (Pacifist Games), Revolvengarde and Audenary have been ported to Mac. You may notice some minor changes, but that’s part of the porting process. Both games are still relatively intact and are just as fun to play! :)
Revolvengarde was created in 36hrs for my first Ludum Dare challenge back in April, which came 10th in the overall competition out of 1000+ entries. It is a tough-as-nails action game centred around reflecting arbitrary objects.
Audenary was also created in 36hrs for my second Ludum Dare challenge in August, which ended up winning the Music category. It is a simplistic game with an atmospheric sound-scape that evolves the longer you last.
Download Revolvengarde for Mac.
Download Audenary for Mac.
Kyle contacted me via Twitter back in September, offering to create Mac ports of my games, which he has been generously doing so for the past month in his spare time. Here’s hoping his efforts have been worthwhile, I can’t thank him enough! :)
Follow Kyle on Twitter.
Unfortunately, Melodisle could not be ported due to weird, awful code. Probably for the best. It was an incredibly buggy game to begin with. But you’ll be hearing more news about it sometime in the future.