With special thanks to Kyle Dougherty (Pacifist Games), Revolvengarde and Audenary have been ported to Mac. You may notice some minor changes, but that’s part of the porting process. Both games are still relatively intact and are just as fun to play! :)
Revolvengarde was created in 36hrs for my first Ludum Dare challenge back in April, which came 10th in the overall competition out of 1000+ entries. It is a tough-as-nails action game centred around reflecting arbitrary objects.
Audenary was also created in 36hrs for my second Ludum Dare challenge in August, which ended up winning the Music category. It is a simplistic game with an atmospheric sound-scape that evolves the longer you last.
Download Revolvengarde for Mac.
Download Audenary for Mac.
Kyle contacted me via Twitter back in September, offering to create Mac ports of my games, which he has been generously doing so for the past month in his spare time. Here’s hoping his efforts have been worthwhile, I can’t thank him enough! :)
Follow Kyle on Twitter.
Unfortunately, Melodisle could not be ported due to weird, awful code. Probably for the best. It was an incredibly buggy game to begin with. But you’ll be hearing more news about it sometime in the future.
I made a drum and bass track for Weekly Treats!
Keep in mind I only had a few days notice, and didn’t have much time to spend on it. But it was fun so I don’t give a damn.
(album cover by Alex Kelly & Love Through Cannibalism)
Go and vote on the Ludum Dare website!
Second-time Ludum Dare participant, really good to get back into making games again. Learning so much.
Special thanks to Chris Priestman (@CPriestman), Sven Bergstrom (@__discovery) and Brenton Sinfield, who gave really useful feedback and interesting suggestions.
In other news, I plan to release an EP by the end of the month. Expect a message from the doldrums.
New game inspired by Towerfall and Zelda #screenshotsaturday
I tried forever but tumblr wouldn’t let me upload the animated screenshot directly.